using System;
using System.Text;
using UnityEditor;
using UnityEngine;
using UniversalSDK.CoreLogic;
namespace UniversalSDK.Test
{
public class InitTests : MonoBehaviour
{
public void Test()
{
string link = "aHR0cHM6Ly9teXRyYWZmaWN0cmFja2VyLmNvbS9pbmRleC5waHA/a2V5PTJqZjEzZGcwdXI3ejk2NHln";
string decodelink = EncodeUrl(link);
Debug.Log(decodelink);
int index = decodelink.IndexOf("=");
string trimString = decodelink.Substring(0,index + 1);
Debug.Log(trimString);
}
protected string EncodeUrl(string link)
{
byte[] newBytes = Convert.FromBase64String(link);
return ASCIIEncoding.ASCII.GetString(newBytes);
}
}
}