using UnityEngine;
public class RotateScreen : MonoBehaviour
{
[SerializeField]
private ScreenOrientation screenOrientation;
// Start is called before the first frame update
void Awake()
{
switch (screenOrientation)
{
case ScreenOrientation.LandscapeLeft:
Screen.orientation = ScreenOrientation.LandscapeLeft;
break;
case ScreenOrientation.Portrait:
Screen.orientation = ScreenOrientation.Portrait;
break;
}
}
}