/**
* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
*
* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
* copy, modify, and distribute this software in source code or binary form for use
* in connection with the web services and APIs provided by Facebook.
*
* As with any software that integrates with the Facebook platform, your use of
* this software is subject to the Facebook Developer Principles and Policies
* [http://developers.facebook.com/policy/]. This copyright notice shall be
* included in all copies or substantial portions of the software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
import FBSDKCoreKit
import FBSDKGamingServicesKit
import Foundation
/// An internal class for fetching tournament objects.
@objcMembers
public final class FBSDKTournamentFetcher: NSObject {
public override init() {
super.init()
}
/**
Attempts to fetch all the tournaments where the current logged in user is a participant ;
- Parameter completionHandler: The caller's completion handler to invoke once the graph request is complete
*/
public func fetchTournaments(completionHandler: @escaping ([FBSDKTournament]?, Error?) -> Void) {
TournamentFetcher()
.fetchTournaments { result in
switch result {
case let .success(tournaments):
completionHandler(tournaments.map(FBSDKTournament.init), nil)
case let .failure(error):
completionHandler(nil, error)
}
}
}
}