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app-47-android / Assets / Editor / TestEditor.cs
@a_kuznecov a_kuznecov on 22 Jun 2023 574 bytes First Commit
using System;
using UnityEditor;
using UnityEngine;
using UniversalSDK.Test;

namespace Editor
{
    [CustomEditor(typeof(InitTests))]
    public class TestEditor : UnityEditor.Editor
    {
        private InitTests _initTests;

        public void OnEnable()
        {
            _initTests = (InitTests)target;
        }
        
        public override void OnInspectorGUI()
        {
            DrawDefaultInspector();
            
            if (GUILayout.Button("Test"))
            {
                _initTests.Test();
            }
            
        }
    }
}