using System;
using UnityEditor;
using UnityEngine;
using UniversalSDK.Test;
namespace Editor
{
[CustomEditor(typeof(InitTests))]
public class TestEditor : UnityEditor.Editor
{
private InitTests _initTests;
public void OnEnable()
{
_initTests = (InitTests)target;
}
public override void OnInspectorGUI()
{
DrawDefaultInspector();
if (GUILayout.Button("Test"))
{
_initTests.Test();
}
}
}
}