using Facebook.Unity;
using System;
using UnityEngine;
using UnityEngine.UI;
public class FBWindowsSoftKeyboardManager : MonoBehaviour
{
public FBWindowsLogsManager Logger;
public void SetSoftKeyboardOpenButton()
{
Logger.DebugLog("Setting Soft Keyboard Open");
FB.Windows.SetSoftKeyboardOpen(true, CallbackSetSoftKeyboardOpen);
}
private void CallbackSetSoftKeyboardOpen(ISoftKeyboardOpenResult result)
{
if (result.Error != null)
{
Logger.DebugErrorLog("Error setting Soft Keyboard Open: " + result.RawResult);
Logger.DebugErrorLog(result.Error);
}
else
{
Logger.DebugLog("Soft Keyboard Open set: " + result.Success);
}
}
}