using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using static UnityEngine.GraphicsBuffer;
public class Item : MonoBehaviour
{
public bool OnTwoPanel;
public bool isMove;
public bool StayInCell;
public bool StayInCell2;
public int ItemID;
public Transform itemSprite;
private Transform moveToPosition;
void FixedUpdate()
{
if (OnTwoPanel)
{
RaycastHit2D hit = Physics2D.Raycast(new Vector2(transform.position.x, transform.position.y - 1f), Vector2.down);
if (hit.collider != null)
{
if (hit.collider.GetComponent<Cell2>())
{
// transform.parent = hit.collider.transform;
if (hit.collider.GetComponent<Cell2>().ItemInCell == null || hit.collider.GetComponent<Cell2>().ItemInCell == this)
{
moveToPosition = hit.collider.transform;
isMove = true;
}
}
}
}
if (!OnTwoPanel)
{
RaycastHit2D hit = Physics2D.Raycast(new Vector2(transform.position.x, transform.position.y - 1f), Vector2.down);
if (hit.collider != null)
{
if (hit.collider.GetComponent<Cell>())
{
transform.parent = hit.collider.transform;
if (hit.collider.GetComponent<Cell>().ItemInCell == null || hit.collider.GetComponent<Cell>().ItemInCell == this)
{
moveToPosition = hit.collider.transform;
isMove = true;
}
}
}
}
if (isMove)
{
transform.position = Vector3.MoveTowards(transform.position, moveToPosition.position, 5 * Time.deltaTime);
}
}
public void startDeadAnimation(Transform deadPosition, GameObject wind, bool isTwoField)
{
itemSprite.parent = null;
itemSprite.GetComponent<DeadAnimation>().WinMouch = wind;
itemSprite.GetComponent<DeadAnimation>().OnTwoField = true;
itemSprite.GetComponent<DeadAnimation>().MouthPosition = deadPosition;
itemSprite.GetComponent<DeadAnimation>().ChekAnimationPlaying();
}
}