/*
------------------- Code Monkey -------------------
Thank you for downloading the Code Monkey Utilities
I hope you find them useful in your projects
If you have any questions use the contact form
Cheers!
unitycodemonkey.com
--------------------------------------------------
*/
//#define SOUND_MANAGER // Has Sound_Manager in project
//#define CURSOR_MANAGER // Has Cursor_Manager in project
using System;
using UnityEngine;
using System.Collections.Generic;
using UnityEngine.EventSystems;
namespace CodeMonkey.Utils {
/*
* Button Actions on a World BoxCollider
* */
public class Button_Sprite : MonoBehaviour {
private static Func<Camera> GetWorldCamera;
public static void SetGetWorldCamera(Func<Camera> GetWorldCamera) {
Button_Sprite.GetWorldCamera = GetWorldCamera;
}
public Action ClickFunc = null;
public Action MouseRightDownOnceFunc = null;
public Action MouseRightDownFunc = null;
public Action MouseRightUpFunc = null;
public Action MouseDownOnceFunc = null;
public Action MouseUpOnceFunc = null;
public Action MouseOverOnceFunc = null;
public Action MouseOutOnceFunc = null;
public Action MouseOverOnceTooltipFunc = null;
public Action MouseOutOnceTooltipFunc = null;
private bool draggingMouseRight;
private Vector3 mouseRightDragStart;
public Action<Vector3, Vector3> MouseRightDragFunc = null;
public Action<Vector3, Vector3> MouseRightDragUpdateFunc = null;
public bool triggerMouseRightDragOnEnter = false;
public enum HoverBehaviour {
Custom,
Change_Color,
Change_Image,
Change_SetActive,
}
public HoverBehaviour hoverBehaviourType = HoverBehaviour.Custom;
private Action hoverBehaviourFunc_Enter, hoverBehaviourFunc_Exit;
public Color hoverBehaviour_Color_Enter = new Color(1, 1, 1, 1), hoverBehaviour_Color_Exit = new Color(1, 1, 1, 1);
public SpriteRenderer hoverBehaviour_Image;
public Sprite hoverBehaviour_Sprite_Exit, hoverBehaviour_Sprite_Enter;
public bool hoverBehaviour_Move = false;
public Vector2 hoverBehaviour_Move_Amount = Vector2.zero;
private Vector3 posExit, posEnter;
public bool triggerMouseOutFuncOnClick = false;
public bool clickThroughUI = false;
private Action internalOnMouseDownFunc, internalOnMouseEnterFunc, internalOnMouseExitFunc;
#if SOUND_MANAGER
public Sound_Manager.Sound mouseOverSound, mouseClickSound;
#endif
#if CURSOR_MANAGER
public CursorManager.CursorType cursorMouseOver, cursorMouseOut;
#endif
public void SetHoverBehaviourChangeColor(Color colorOver, Color colorOut) {
hoverBehaviourType = HoverBehaviour.Change_Color;
hoverBehaviour_Color_Enter = colorOver;
hoverBehaviour_Color_Exit = colorOut;
if (hoverBehaviour_Image == null) hoverBehaviour_Image = transform.GetComponent<SpriteRenderer>();
hoverBehaviour_Image.color = hoverBehaviour_Color_Exit;
SetupHoverBehaviour();
}
void OnMouseDown() {
if (!clickThroughUI && IsPointerOverUI()) return; // Over UI!
if (internalOnMouseDownFunc != null) internalOnMouseDownFunc();
if (ClickFunc != null) ClickFunc();
if (triggerMouseOutFuncOnClick) OnMouseExit();
}
public void Manual_OnMouseExit() {
OnMouseExit();
}
void OnMouseUp() {
if (MouseUpOnceFunc != null) MouseUpOnceFunc();
}
void OnMouseEnter() {
if (!clickThroughUI && IsPointerOverUI()) return; // Over UI!
if (internalOnMouseEnterFunc != null) internalOnMouseEnterFunc();
if (hoverBehaviour_Move) transform.localPosition = posEnter;
if (hoverBehaviourFunc_Enter != null) hoverBehaviourFunc_Enter();
if (MouseOverOnceFunc != null) MouseOverOnceFunc();
if (MouseOverOnceTooltipFunc != null) MouseOverOnceTooltipFunc();
}
void OnMouseExit() {
if (internalOnMouseExitFunc != null) internalOnMouseExitFunc();
if (hoverBehaviour_Move) transform.localPosition = posExit;
if (hoverBehaviourFunc_Exit != null) hoverBehaviourFunc_Exit();
if (MouseOutOnceFunc != null) MouseOutOnceFunc();
if (MouseOutOnceTooltipFunc != null) MouseOutOnceTooltipFunc();
}
void OnMouseOver() {
if (!clickThroughUI && IsPointerOverUI()) return; // Over UI!
if (Input.GetMouseButton(1)) {
if (MouseRightDownFunc != null) MouseRightDownFunc();
if (!draggingMouseRight && triggerMouseRightDragOnEnter) {
draggingMouseRight = true;
mouseRightDragStart = GetWorldPositionFromUI();
}
}
if (Input.GetMouseButtonDown(1)) {
draggingMouseRight = true;
mouseRightDragStart = GetWorldPositionFromUI();
if (MouseRightDownOnceFunc != null) MouseRightDownOnceFunc();
}
}
void Update() {
if (draggingMouseRight) {
if (MouseRightDragUpdateFunc != null) MouseRightDragUpdateFunc(mouseRightDragStart, GetWorldPositionFromUI());
}
if (Input.GetMouseButtonUp(1)) {
if (draggingMouseRight) {
draggingMouseRight = false;
if (MouseRightDragFunc != null) MouseRightDragFunc(mouseRightDragStart, GetWorldPositionFromUI());
}
if (MouseRightUpFunc != null) MouseRightUpFunc();
}
}
void Awake() {
if (GetWorldCamera == null) SetGetWorldCamera(() => Camera.main); // Set default World Camera
posExit = transform.localPosition;
posEnter = transform.localPosition + (Vector3)hoverBehaviour_Move_Amount;
SetupHoverBehaviour();
#if SOUND_MANAGER
// Sound Manager
internalOnMouseDownFunc += () => { if (mouseClickSound != Sound_Manager.Sound.None) Sound_Manager.PlaySound(mouseClickSound); };
internalOnMouseEnterFunc += () => { if (mouseOverSound != Sound_Manager.Sound.None) Sound_Manager.PlaySound(mouseOverSound); };
#endif
#if CURSOR_MANAGER
// Cursor Manager
internalOnMouseExitFunc += () => { if (cursorMouseOut != CursorManager.CursorType.None) CursorManager.SetCursor(cursorMouseOut); };
internalOnMouseEnterFunc += () => { if (cursorMouseOver != CursorManager.CursorType.None) CursorManager.SetCursor(cursorMouseOver); };
#endif
}
private void SetupHoverBehaviour() {
switch (hoverBehaviourType) {
case HoverBehaviour.Change_Color:
hoverBehaviourFunc_Enter = delegate () { hoverBehaviour_Image.color = hoverBehaviour_Color_Enter; };
hoverBehaviourFunc_Exit = delegate () { hoverBehaviour_Image.color = hoverBehaviour_Color_Exit; };
break;
case HoverBehaviour.Change_Image:
hoverBehaviourFunc_Enter = delegate () { hoverBehaviour_Image.sprite = hoverBehaviour_Sprite_Enter; };
hoverBehaviourFunc_Exit = delegate () { hoverBehaviour_Image.sprite = hoverBehaviour_Sprite_Exit; };
break;
case HoverBehaviour.Change_SetActive:
hoverBehaviourFunc_Enter = delegate () { hoverBehaviour_Image.gameObject.SetActive(true); };
hoverBehaviourFunc_Exit = delegate () { hoverBehaviour_Image.gameObject.SetActive(false); };
break;
}
}
private static Vector3 GetWorldPositionFromUI() {
Vector3 worldPosition = GetWorldCamera().ScreenToWorldPoint(Input.mousePosition);
return worldPosition;
}
private static bool IsPointerOverUI() {
if (EventSystem.current.IsPointerOverGameObject()) {
return true;
} else {
PointerEventData pe = new PointerEventData(EventSystem.current);
pe.position = Input.mousePosition;
List<RaycastResult> hits = new List<RaycastResult>();
EventSystem.current.RaycastAll(pe, hits);
return hits.Count > 0;
}
}
}
}