/*
------------------- Code Monkey -------------------
Thank you for downloading the Code Monkey Utilities
I hope you find them useful in your projects
If you have any questions use the contact form
Cheers!
unitycodemonkey.com
--------------------------------------------------
*/
using System;
using UnityEngine;
using CodeMonkey.Utils;
namespace CodeMonkey {
/*
* Debug Class with various helper functions to quickly create buttons, text, etc
* */
public static class CMDebug {
// Creates a Button in the World
public static World_Sprite Button(Transform parent, Vector3 localPosition, string text, System.Action ClickFunc, int fontSize = 30, float paddingX = 5, float paddingY = 5) {
return World_Sprite.CreateDebugButton(parent, localPosition, text, ClickFunc, fontSize, paddingX, paddingY);
}
// Creates a Button in the UI
public static UI_Sprite ButtonUI(Vector2 anchoredPosition, string text, Action ClickFunc) {
return UI_Sprite.CreateDebugButton(anchoredPosition, text, ClickFunc);
}
// Creates a World Text object at the world position
public static void Text(string text, Vector3 localPosition = default(Vector3), Transform parent = null, int fontSize = 40, Color? color = null, TextAnchor textAnchor = TextAnchor.UpperLeft, TextAlignment textAlignment = TextAlignment.Left, int sortingOrder = UtilsClass.sortingOrderDefault) {
UtilsClass.CreateWorldText(text, parent, localPosition, fontSize, color, textAnchor, textAlignment, sortingOrder);
}
// World text pop up at mouse position
public static void TextPopupMouse(string text) {
UtilsClass.CreateWorldTextPopup(text, UtilsClass.GetMouseWorldPosition());
}
// Creates a Text pop up at the world position
public static void TextPopup(string text, Vector3 position) {
UtilsClass.CreateWorldTextPopup(text, position);
}
// Text Updater in World, (parent == null) = world position
public static FunctionUpdater TextUpdater(Func<string> GetTextFunc, Vector3 localPosition, Transform parent = null) {
return UtilsClass.CreateWorldTextUpdater(GetTextFunc, localPosition, parent);
}
// Text Updater in UI
public static FunctionUpdater TextUpdaterUI(Func<string> GetTextFunc, Vector2 anchoredPosition) {
return UtilsClass.CreateUITextUpdater(GetTextFunc, anchoredPosition);
}
// Text Updater always following mouse
public static void MouseTextUpdater(Func<string> GetTextFunc, Vector3 positionOffset = default(Vector3)) {
GameObject gameObject = new GameObject();
FunctionUpdater.Create(() => {
gameObject.transform.position = UtilsClass.GetMouseWorldPosition() + positionOffset;
return false;
});
TextUpdater(GetTextFunc, Vector3.zero, gameObject.transform);
}
// Trigger Action on Key
public static FunctionUpdater KeyCodeAction(KeyCode keyCode, Action onKeyDown) {
return UtilsClass.CreateKeyCodeAction(keyCode, onKeyDown);
}
// Debug DrawLine to draw a projectile, turn Gizmos On
public static void DebugProjectile(Vector3 from, Vector3 to, float speed, float projectileSize) {
Vector3 dir = (to - from).normalized;
Vector3 pos = from;
FunctionUpdater.Create(() => {
Debug.DrawLine(pos, pos + dir * projectileSize);
float distanceBefore = Vector3.Distance(pos, to);
pos += dir * speed * Time.deltaTime;
float distanceAfter = Vector3.Distance(pos, to);
if (distanceBefore < distanceAfter) {
return true;
}
return false;
});
}
}
}