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TEST / Assets / LegacySDK / Config / Config.cs
@a_kuznecov a_kuznecov on 20 Jun 2023 259 bytes First Commit
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu]
public class Config : ScriptableObject
{
    [SerializeField] private string scheme;
    public string Scheme
    {
        get => scheme;
    }
}