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TEST / Assets / FacebookSDK / Examples / Mobile / Scripts / SubMenus / AppEvents.cs
@a_kuznecov a_kuznecov on 20 Jun 2023 1 KB First Commit
/**
 * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
 *
 * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
 * copy, modify, and distribute this software in source code or binary form for use
 * in connection with the web services and APIs provided by Facebook.
 *
 * As with any software that integrates with the Facebook platform, your use of
 * this software is subject to the Facebook Developer Principles and Policies
 * [http://developers.facebook.com/policy/]. This copyright notice shall be
 * included in all copies or substantial portions of the software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
 * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
 * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

namespace Facebook.Unity.Example
{
    using System.Collections.Generic;

    internal class AppEvents : MenuBase
    {
        protected override void GetGui()
        {
            if (this.Button("Log FB App Event"))
            {
                this.Status = "Logged FB.AppEvent";
                FB.LogAppEvent(
                    AppEventName.UnlockedAchievement,
                    null,
                    new Dictionary<string, object>()
                    {
                        { AppEventParameterName.Description, "Clicked 'Log AppEvent' button" }
                    });
                LogView.AddLog(
                    "You may see results showing up at https://www.facebook.com/analytics/"
                    + FB.AppId);
            }
        }
    }
}