using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
public class Utility {
private static Dictionary<string, Texture> _textures = new Dictionary<string, Texture>();
// TODO check if loading a texture already for an id and wait for that instead of redoing the work
public static IEnumerator GetTexture(string id, string url, System.Action<Texture> callback) {
if (_textures.ContainsKey(id)) {
callback(_textures[id]);
yield break;
}
UnityWebRequest www = UnityWebRequestTexture.GetTexture(url);
yield return www.SendWebRequest();
if (www.responseCode != 200) {
Debug.Log(www.error);
}
else {
// Texture texture = ((DownloadHandlerTexture)www.downloadHandler).texture;
Texture texture = DownloadHandlerTexture.GetContent(www);
callback(texture);
}
}
}