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app-47-android / Assets / Scripts / DeadAnimation.cs
@a_kuznecov a_kuznecov on 22 Jun 2023 1 KB First Commit
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;

public class DeadAnimation : MonoBehaviour
{
    public bool dead;
    public Transform MouthPosition;
    public GameObject WinMouch;
    private bool isFaceAnimationPlay;
    public bool OnTwoField;
    void Update()
    {
        if (dead)
        {
            transform.position = Vector2.MoveTowards(transform.position, MouthPosition.position, 5 * Time.deltaTime);
            if (!OnTwoField)
            {
                transform.localScale = Vector2.Lerp(transform.localScale, new Vector2(0, 0), 1 * Time.deltaTime);
            }
            else
            {
                transform.localScale = Vector2.Lerp(transform.localScale, new Vector2(0, 0), 0.4f * Time.deltaTime);
            }

            if (transform.position == MouthPosition.position)
            {
                if (!isFaceAnimationPlay)
                {
                    WinMouch.SetActive(false);
                }
                MatchesChecker.Instance.switchButton.interactable = true;
                Destroy(gameObject);
            }
        }
    }

    public void ChekAnimationPlaying()
    {
        if (WinMouch.activeSelf)
        {
            isFaceAnimationPlay = true;
        }
        else
        {
            WinMouch.SetActive(true);
        }
        dead = true;
    }
}