using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Cell : MonoBehaviour
{
public Item ItemInCell;
public int columnId;
public int X;
public int Y;
public bool endCell;
public bool CellForCheckGameOver;
private void OnTriggerStay2D(Collider2D collision)
{
if (collision.GetComponent<Item>() && !endCell)
{
ItemInCell = collision.GetComponent<Item>();
}
}
private void OnTriggerExit2D(Collider2D collision)
{
if (collision.GetComponent<Item>() && !endCell)
{
ItemInCell = null;
}
}
}