using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class LogScroller : MonoBehaviour {
[SerializeField]
private GameObject _content;
[HideInInspector]
public List<String> texts = new List<String>();
private string DATE_FORMAT = @"M/d/yyyy hh:mm:ss tt";
private int index = 0;
void Start() {
}
public void ClearLogs () {
texts.Clear();
foreach (Transform child in _content.transform) {
Destroy(child.gameObject);
}
}
public void Log (string text) {
GameObject nText = new GameObject("text-" + index++);
nText.transform.parent = _content.transform;
nText.transform.localPosition = new Vector3(0, 0, 0);
nText.transform.localScale = new Vector3(1, 1, 1);
nText.transform.SetAsFirstSibling();
string formattedText = string.Format("{0}\n{1}\n", DateTime.Now.ToString(DATE_FORMAT), text);
texts.Insert(0, formattedText);
Text textComp = nText.AddComponent<Text>();
textComp.text = formattedText;
textComp.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
textComp.color = new Color(1, 1, 1, 1);
}
}